3D Portfolio | Ziggo Sport – Grand Prix Japan

Ziggo Sport – F1 GP Japan – v8 from CyBear on Vimeo.


  • Creative Director: Ibi Latour
  • Producer: Yanick Ramirez Benschop
  • Production Company: Kreukvrij
  • Art-Direction: OIaf Gremie (Kreukvrij)
  • 3D: Lars Scholten (CyBear) & Olaf Gremie (Kreukvrij)
  • Music Composer: Nenand Simsic


The creation of this animation was a riddle, literally. We dived in the internet to see if anyone ever did something alike. The closest we came was the movie “Kubo and the Two Strings” which is beautiful and should be on your bucket list. It is also stop motion and did not provide us with any guidelines. Still you should watch it.

Anyway; when it comes to 3D and origami, the internet is full of 3D fakery, fast cutting or just braking up the models entirely into separate pieces to prevent the “folding moment”. The problem is the thickness of the paper which is fine with one fold, but breaks the rig if you add a second or a third. We found simulation software, but this “phenomena” was not taken in account in any of them.

Anyway: the competitors solutions did not cut it for us (no pun intended). We wanted to see all the transformations full frame and realistic. So we came up with quite a interesting solution; back to the real world and tests with real paper… lots and lots of origami paper from Het Japanse Winkeltje.

We started folding to see what was possible and believable. It is possible to fold a F1 car with a dollar bill (youtube), but it looks awfully complex, cramped and (most important) not that menacing. We needed triangles to get the “bad-ass” factor into play (Disney 101 character design: square = boring, round = cute, triangle = evil).

Therefore we decided to use multiple sheets of paper instead of one. This gave us the freedom to use different 3D animation techniques to make the folding process as realistic as possible. It was reverse engineering from there on.

The wheels for instance are created with a straight forward animation technique called PoseMorph, but backwards. We started with a cylinder and modeled it into a wheel. With a straight ahead Morph technique we animated the wheel back to a flat plane. If you interested in the process, check our morphing tutorial.

Besides these techniques we used joint-rigs and many other PLA morphing techniques to get to this result. Between the cuts we had to switch between model to make the morphs possible. All in all; when you watch the clip; pay attention to the folding creases. No cheating, no faking. This is (for now) our rigging masterpiece.